Two teens traverse the globe to stop an ancient code from being reactivated and dooming the modern world. Matt Stribling is stuck spending another vacation with his brilliant, yet scatterbrained archaeologist father. His dad's house is often a mess, so when Matt arrives to find the place turned upside down and his father missing, he's not immediately worried. But a cryptic message and some strange sandy footprints quickly persuade Matt that all is not right. With the help of some unusual family friends, Matt discovers that his father had been searching for an ancient code, one rumored to have brought down the Mayans, and maybe even the fabled civilization of Atlantis. Now in the hands of a madman using high tech computers to decipher it, the code is being readied for new and sinister uses. Matt and his friend, Robin, will traverse the globe, battling terrifying sand creatures and mercenaries alike in their efforts to stop the chaos code from being fully reactivated—and dooming the modern world to a catastrophe not seen since the days of Atlantis.
Working out clues to decipher the mysterious disappearance of his father, and to find an ancient treasure, Matt Stribling finds himself with many tough choices to make. John Lee characterizes young Matt nicely with an English lilt and various other European accents for the myriad of unusual characters Matt meets while trying to crack the Chaos Code. Good pacing and a clear tone allow the listener to jump into the fun and try to solve the high-tech mystery. John Lee steps up to the task of narrating in a convincing adolescent voice. Although many of the clues presented are simple enough to solve, Lee makes Matt's thoughts sound realistic, and the listener can easily suspend disbelief to enjoy the story. D.L.M. (c) AudioFile 2008, Portland, Maine
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